翻訳と辞書
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・ Report from Practically Nowhere
・ Report from the Aleutians
・ Report from the Interior
・ Report generator
・ Report Information Agency
・ Replay 4
・ Replay attack
・ Replay Professional
・ Replay Publishing
・ Replay review
・ Replay Solutions
・ Replay Studios
・ Replay system
・ REPLAY the Series
・ Replay TV
Replay value
・ Replay! Shimokawa Mikuni Seishun Anison Cover III
・ ReplayGain
・ ReplayTV
・ Replenish (album)
・ Replenishment
・ Replenishment (photography)
・ Replenishment oiler
・ Replete, West Virginia
・ Repli-Kate
・ Replica
・ Replica (disambiguation)
・ Replica (Oneohtrix Point Never album)
・ Replica (Plan 9)
・ Replica (The Outer Limits)


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Replay value : ウィキペディア英語版
Replay value

Replay value is a term used to assess a videogame's potential for continued play value after its first completion.〔Wolf, M. (2012) ''Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming'' p. 524 http://books.google.nl/books?id=deBFx7QAwsQC〕 Factors that influence replay value are the game's extra characters, secrets or alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player might enjoy repeating a game because of the music, graphics, game play or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets could result in a high replay value.
==Factors that can influence replay value==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Replay value」の詳細全文を読む



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